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Sort of.įor their 2012 paper called A procedural procedural level generator generator, blogged today by Gamasutra, they built a system that's able to randomly generate levels for Infinite Mario Bros., the Mario tribute developed by Minecraft creator Marcus "Notch" Persson. They've created a computer program that does Nintendo's job. Manuel Kerssemakers, Jeppe Tuxen, Julian Togelius and Georgios Yannakakis have done something cool. ® Humans Create Program That Builds Its Own Super Mario Bros. This reflects the fears, inquiries, preoccupations, obsessions and fixations of the human being at a certain age and our evolution through life. Using billions of searches, Google has prototyped an anonymous profile of its users. The video, which was made by Marius B., uses a browser in incognito mode with no user signed in, no cookies and no previous search history. Most of the results are sex related whether it be pregnant, never have been kissed, being a virgin, having a baby too late and so on.
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It's scary how the early age autocompletes are pregnant. This video shows what the common autocomplete search is when you type in your age.
![alpaca stacka speedrun alpaca stacka speedrun](https://img.itch.zone/aW1hZ2UvODMxNDA3LzQ2NTk1NTUucG5n/original/PzPhXO.png)
The results of Autocomplete can be stereotypical, sexist, hilarious and. It takes in what we type into Google's search box and fills it out with common searches. If there is such thing as an all seeing eye of the Internet, it would be Google Autocomplete. ® Our Google Search Autocompletes Are So Depressing
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Games need more direction, says filmmaker James McTeigue Ī Hollywood Director Has Ideas On How To Make Better Video Games But maybe he's right if it took X amount of people to make all that fluff, could their time and effort have been better spent making the meat of the game better? For some, that attention to detail is what turns a decorated virtual corridor into a world. Just don't get bogged down in the minutiae of that, hoping that someone will go in there sometime." Just guide 'em it doesn't mean that you can't do it sometimes, but make it worthwhile, make it integral to the story, make it part of the thing that you need to do. "You can't cover every option, you can't make the interior of every store, because what's the point if you have ten million people playing the game and only two want to go inside the shop? It doesn't make any sense. "The reason I bring that up is that I think as the maker of the game you ultimately have to decide for the gamer a little bit", he adds.
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"Like anyone who's been in the gaming industry, you absolutely know that you will not please all of the people all of the time." The master of the ship has to guide you like you do in a film or like you do in a game, so that what I'm going to expose you to is worthwhile", he says. ".there has to be a master of the ship at some point. It's about what's put in front of the player's face. Many of whom might scoff - he's coming at the situation from the point of view of a guy who works mostly in a medium with a controlled, linear narrative - but then, a fresh pair of eyes can also give you the best advice.Īnd I like his advice, because it's got nothing to do with staff counts, or art design, or difficulty levels. So it's nice reading this interview with him on GI.biz, where amongst talk of video game movies and video games based on movies, he offers a tip for the game developers of the world. James McTeigue must be an interesting man to talk video games with, seeing as he's had experience both directing movies (V For Vendetta) and working in the games business. ® A Hollywood Director Has Ideas On How To Make Better Video Games Aperture Tag: The Paint Gun Testing Initiative Animation Throwdown: The Quest for Cards So here's a complete list of all of the games I got every achievement for and/or finished entirely: Not every game I 100% complete is on the "Perfect Games" counter. Sometimes speedruns & sometimes with friends.